Life as a shadow marked elf wasn't too interesting living with a bunch of stiffs in Bittenicht. He spent most of his youth screwing with the local guard, casting illusions and about, it wasn't the best use of his schooling, but it entertained him. This however while forgiven in his youth, he found rather quickly that what was fun and games were now felonies with the uptight society he was in.
After some time, making his way out of prison he felt it was time for better scenery. Thus he made his way to Stupidgrad where he met his compatriots. He only smiled with delight when they signed into the timeshare, thinking the venture would at least be amusing.
Elimita is very complicated for a simple person. Orphaned as a baby, she was picked up by a church that taught her the importance the gods and why they should worship...who was it again?...doesn't matters gods good!
Her fighting style was wild and could only be described as barbaric, despite her zealotry. Her guardians sent her on her way with a holy mission to Eliminate...or cleanse the heathens...no definitely eliminate the things for the gods! She doesn't really remember her real name she goes by Elimita as it sounds close to eliminate, and it was what she was yelling when she met Meimorn.
A product of questionable gene-splicing and weird magical experiments, Hugh bears a set of large crablike claws atop his shoulders.
Hugh was originally created to serve as a longshoreman in PrĂłxima Porta, but was more interested in horticultural arts, believing he could somehow talk to plants. He couldn't.
Seeing Hugh's usefulness in his primary purpose wane, his creator repurposed the hybrid, infusing him with primal magics and an innate wisdom from various other beings.
This artificial wisdom didn't stop Hugh from thinking purchasing a time-share was a great idea. After all, he's only 3 years old.
Meimorn was born to a clan of verdan in a northern village of the Spine of the World. He has pale green skin, long pointed ears, and teal eyes. He never could grow hair like the other humanoids in town.
When he was old enough he left the village on a caravan going to the capitol Stupigrad. There eventually made friends Bugs, Elimita, and Hugh, and they shared many an adventure.
Unfortunately a horrible case of food poisoning kept him tied up whilst his companions spoke with a salesman from Intravight. They purchased a vacation headquarters in Ornamentis they owned but some of the year. He's regretted the purchase ever since.
Hailing from the Shadowfell, Gadri's disposition often mirrors the landscape of his home plane; every ray of sunshine casts a shadow somewhere, and nothing good happens without a catch.
On his home-plane, Gadri often participated in the same drab, depressing pass-times as his fellow children; hitting rocks with sticks, staring at walls, and watching unfortunate travelers get their pockets picked.
As he grew up, he started practicing what he'd observed over all those years. His keen eyes proved instrumental to spotting potential marks, and his cynicism made him a naturally talented trap sniffer and living lie-detector.
Like most lizardfolk of Thornhollow, Kaga signed on a ship in Bittenicht harbor to make some money for his village. Unlike most, his turned out to be a pirate ship. Well, no scales off his snoute. Piracy is pretty much the same thing as mercantilism. At least the back stabbing is literal.
After a few years of such, he met a female at port and discovered his feelings for her. He made many trips to visit her, and it was one of those trips that his fellow crew got caught and his ship impounded.
Whoops! Now he's an adventurer taking jobs for the guild, and it's still pretty much the same thing. Except now, he's considering this mammal concept of marriage.
Part time artisan for the Gnom Bastelt Gilde, Full time cleric of Reorx, god of craft. He calls Sommerviertel in the fey city of Bittenicht home.
From a young age, Panfinas found a passion for tinkering. As he came of age he turned it into lucrative career. Eventually he needed rarer and rarer pieces for his work, so he took up adventuring. First with a half-elf and shadar-kai, then they eventually picked up a lizard folk as well.
After many years of difficult adventuring, Panfinas still finds time for the simple things like crafting bizarre complicated contraptions, and complaining about everyone mistaking him for a dwarf.
Zhaillirian Embereth's parents were arcano-archeologists, and she grew up being dragged along to various research sites and ruins. Frustrated by looters and squatters, her parents were excited to find an untapped underwater ruin uncovered by a storm.
Though her parents bade the young Zhai to stay at camp, she lingered in the radius of a water breathing spell and followed her parents into the coastal waters. Getting separated, was here she discovered the Steel. Carved in sigils that would haunt her dreams, the ancient monolith terrified and fascinated her.
Her inborn talent for Sorcery appeared not long after, the strange language of the dreams revealing more and more in time. Each secret revealed more tempting than the last.
The people of Daworld are an eclectic collection of peoples and civilizations. Many kingdoms and civilizations make up Daworld. Some think that its a nexus point between many realities, bringing races of every cosmos to one place.
As the adventures continue the little black book of NPC's is sure to grow. Included with each is a small biographical description.
Alydove, Oak, and Tanji, the three heads of Bittenicht's famous Adventurer's Guild Hall.
Carl is a 56 year old male centaur town crier. He has short, wavy white hair and brown eyes. His exposed skin is a tawny and rugged.
Carl discretely worships Tempus, God of war, battle, warriors. He often spies on other people. He is materialistic. He has story about his god for every occasion. He loves partying. He has lost many friends, many to the temple of Tempus.
He received the post of town crier after his friend Magnesium inherited the position of lord of Ornementis. He shows more than the expected enthusiasm for the job.
Materialistic, sarcastic, lazy. These are the words most commonly used to describe the Bank of Ornamentis' lawyer, Charles Cornwallis. Though he exhibits an almost supernatural affinity for contracting, most requests for work are met with sarcasm and insults. That said, Cornwallis is more than happy to sit around and shoot the shit for hours at a time while collecting a paycheck.
Cornwallis is secretly a horned devil who deserted from the swampy, acidic plane of Minauros. Disillusioned by the smell and overall lack of sanitation, he lives a relatively happy life handling the town's finances. Cornwallis has no interest in bargaining for souls as those who enter such contracts are bound to Mammon, not to Cornwallis himself. Seeing no personal benefit, he instead collects his steady paycheck and uses it to feed his pet otyugh Giles, who lives in the city sewers. Giles is relatively mild-mannered and can even fetch bottles of wine.
Darebritrud is a 185 year old female mountain dwarf peddler. She has straight, brown hair and green eyes. She has soft, sunburned, white skin. She stands 117cm (3'10") tall and has a regular build. She has a round, mediocre face. She has a colorful tribal tattoo on her right arm and a small tribal tattoo on her left foot.
She is a fair, but boisterous woman. She swears...a lot, and is prone to lying. She doesn't lie about her prices, just the stories of her life.
Darebritrud owns a discount emporium general store on the edge of town near the wall. She is quite handy at procuring strange items requested by adventurers.
Hugh, the first to hear it, was graced by the disembodied voice of some voyeur whom took interest in the the party. Where they picked up the on-looker they can't be certain.
Dricil is a young satyr in his 50's, his hair is a light auburn and tan blend. His horns are small but can still deal some damage if hit with them. He's distinctly short for a satyr, most attribute it to his heavy coffee drinking lifestyle.
All satyr have their vices, unfortunately for Dricil, and everyone around him, his vice is coffee. He's eventually worked is way to owning a small cafe in Ornamentis. Above his shop he sold the apartment to Intravight to help renovate the cafe.
Every so often Dricil goes on and on about starting a pie eating competition. It has become a yearly thing at this point.
Galssa runs the Brickyard just outside the walls of Ornamentia. She has short reddish brown hair, dark brown eyes and is covered in tattoos. Somewhat imposing despite her stature, she's a devout follower of Tempus; god of war, battle and warriors. For this reason, though she normally treats every customer like they're the most important person in the world, she's always itching for someone to try and start trouble.
Galssa built the sawmill that provides all of the building materials Ornamentia needs for its various construction and repair projects. She's a talented carpenter and tinkerer, and will take on just about any civil engineering or war-related project for the right price. Problem is, she often has trouble figuring out what the right price is, so be ready to haggle - respectfully.
Before his father Iron II passed Ornamentis to Magnesium as his eldest son, Magnesium was a great adventurer. Touring the land with his comrade Carl. He took to the role of noble of Ornamentis like a playboy fathering two illegitimate daughters Carbon D. and Zinc. He eventually settled down and fathered an heir Iron III, whom the city calls Rusty.
Many of the town see him as just a figure head, as most of the town's legislation is handed down from the nobles in Stupigrad. As a vassal-state, as long as Magnesium pays his taxes and pledges fealty to the king of Daleko, he's free to do as he pleases.
Minor Noble and self-proclaimed news broadcaster, Pietrov is more than a controversial figure of Stupigrad life.
A massive tent the size of a small town is set up just outside the gates, and regular quakes can be felt about as giants set up their show. Strange creatures from all around, harlequin giants dressed in make ups and comedic clothing move about, and music plays at all hours of the day. Valentina and her Cirque du Sourire is in town.
Valentina is a cloud giant smiling one, but she uses a whip instead of a morningstar with the following weapon profile: Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 15 (3d4 + 8) slashing damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
Her circus contains all manner of strange creature both large and small from all over Dawurld. This can see fairly interesting chicanery when a beast gets loose, or some of the giants get drunk when not doing a show.
The ancient warrior Virberos, was once a great warrior chief among the Firbolg. Before his tribe moved on to the modern world, he lead his people against many a great foe. Upon one such journey he met an Archfey in the feywilds and was granted one wish. His wish was to be immortal, so that he could forever watch over his people and their lands; but none told Virberos to be careful what he wished for. His people moved on, one by one, until none were left but Virberos. Whilst sitting and waiting for the end of time, he was confronted by four warriors that 'freed' him of his task of guarding the Tunnels of Gloomy Ages.
Virberos is an honorable fighter and will not make for underhanded techniques to win the day. He grows exceptionally frustrated at enemies who do, sometimes to the point of verbally chastising them.
Virberos has grown weary of the tedium of immortality. At a certain amount of damage he will just play dead.
Clay'Leigaer has a sinister past, when a tribe of firbolg defended their lands from a giant fiend known as a Goristro. Slain by Virberos, it was able to wreak much havoc killing half the tribe's warriors in its wake. A horn was taken and forged in this magnificent siege sword from which it bares its name.
Description. The user of this longsword has a +1 bonus to attack and damage rolls made with this magic weapon. When attacking an object or structure it maximizes the damage dealt. The weapon makes a loud oxen like bellow when swung.
This weapon is now owned by Elimita.
Scaith Dun's purpose is two fold, it was forged as a shield to protect the chief of firbolg tribe and help lead his warriors into battle, and used in religious ceremonies to give voice to the archdruid. It was forged from the living sacrifices to the elementals and fey of the earth.
Description. While holding this shield, the user has a +1 bonus to AC in addition to the shield's normal bonus to AC. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. The item grumbles and mutters with the voices of those sacrificed to make it. A creature who listens carefully to the item might learn something useful.
This shield is now owned by Hugh Jassclaws